MTE 494 / 598 – Fall 2008

Technology and Mathematical Visualization

Line Numbers 82384 / 87168

Instructor:

Dr. Michael Oehrtman
oehrtman@math.asu.edu
480-965-6647

Office Hours:

TTh: 12:00-1:30pm
or by appointment
(PSA 645)



 

Class Time:

Tuesday and Thursday, 3:00-4:15pm

Location:

PSA 303

Class Website:

http://math.asu.edu/~oehrtman/mte494



Required Texts: Readings will be made available on the class website as needed. I also strongly recommend purchasing a Student e-Membership to the National Council of Teachers of Mathematics for $39 here http://nctm.org/benefits-student.aspx where you will be able to access the Assessment Standards for School Mathematics and the Principles and Standards for School Mathematics among other useful documents. 


Course Description: 
The course Technology and Mathematical Visualization teaches students to use several technological devices and software packages for exploring mathematics, starting from introductory skills and leading to advanced techniques. Particular emphasis is placed on visualization of mathematical structures and relationships. Lessons and assignments develop proficiency in using technology in service of two main goals:

  1. exploring mathematical questions related to secondary content from an advanced undergraduate perspective and
  2. designing effective pedagogical tools for teaching secondary mathematics content. 

The interplay of these two goals is intended to clarify foundational concepts in the secondary mathematics curriculum and explore how technology can give insight into those ideas.

Devices and software packages covered during this course may vary according to class interest. Technology typically covered includes but is not limited to:


Graphing Calculators: Low-cost and durable tools for students to individually perform powerful calculations, algebraic manipulations, and data analyses. Students learn to use these advanced features and to effectively leverage graphical output to visualize results, generate immediate feedback, and engage their classroom in collaborative work

Geometer’s Sketchpad: A dynamic geometric construction and visualization package. Students learn to use this software to illustrate and explore geometric properties and connections between geometry, algebra and calculus and to create dynamic models of real-world objects and relationships.

Fathom: A dynamic data and modeling software package. Students learn to generate powerful visualizations of data, statistical representations and tests, analytic function models, simulations of probabilistic models, and collection and analysis of real-time data with sensors. All representations of data and models are interactive through an intuitive graphic interface and linked so that changes made in one representation are instantly and dynamically represented in the others.

Excel: A popular and widely available spreadsheet package. This program offers powerful data processing and basic graphic visualization of data with files in a standard shareable format. Students learn to construct “What-If” analyses based on key parameters and to implement difference equation models of complex dynamical systems.

TI Navigator: A wireless connectivity system for graphing calculators. Students learn to use this device to enable collaboration on modeling activities and participatory simulations of dynamic events. Results captured from each individual student are  combined and displayed for the entire class to make products of student thinking public in a non-threatening atmosphere.

VPython: An object-oriented programming language with a real-time 3D graphics module. Students learn to write programs in this environment to create visualizations of geometric objects and to model motion and other dynamic events.

Maple, MATLAB, Mathematica: Computer Algebra Systems (CAS) can perform powerful symbolic and numerical computations and generate a variety of visual output formats.

In general, extensive tutorials and help systems are available for all of these devices and software packages. I will expect you to become proficient in supporting your own learning. Rather than show you how to do everything in a step-by-step fashion, I will instead focus on helping get you started on each technology, introducing you to basic functionality, troubleshooting usage difficulties, introducing useful tips, and most importantly, guiding our exploration into using these technologies in mathematics instruction. I am almost always available by email, so if you get stuck on anything, please feel free to email me with your questions.

Homework:
Weekly assignments will focus on exercises to develop proficiency with the various technologies covered in class, readings about research and theory of technology in mathematics instruction, conceptual analyses of foundational concepts in the secondary mathematics curriculum, and in-depth explorations of mathematical problems and structures using technology. All assignments must be generated in Word or TEX with proper mathematical typesetting, figures, tables and graphs.

Projects: You will complete four projects throughout the course of the semester. Details of each project will be discussed in class. For each project, you must propose the details to me in writing and receive approval at least two weeks before the due date.
  1. Instructional Design Team Project: You will partner with one or two other classmates to develop a technology-mediated lesson for some secondary mathematics topic.
  2. In-Depth Mathematical Analysis: You will use technology to explore some secondary mathematics content and discover new insights about the underlying structures.
  3. Instructional Design Individual Project: You will work on your own to develop a technology-mediated lesson for some secondary mathematics topic.
  4. New Software/Device Presentation: You will demonstrate the features, basic mechanics, and instructional potential of some technology not previously covered in class.

Midterm and Final:
The midterm and final will assess understanding of the theory and practice of implementing technology in instruction, proficiency using specified technology, and mathematical content. The final will be comprehensive.

Graduate Credit: If you are taking this course for graduate credit (MTE 598, SLN 87168), you will not take the midterm and final. Additionally in place of Projects 2 and 3, you will complete an individual research project on the implementation of a technology-mediated instructional design. You will need to speak with me about ideas for your project and submit a 1-2 page proposal no later than September 16. Upon approval, you will complete the project during the course of the semester. The project should involve implementation, evaluation, and refinement of activities you develop based on the theoretical and practical foundations of this course. A final report should include an abstract, an introduction, a review of relevant research literature, a conceptual analysis of the mathematical content covered, a description of the instructional activities, report and analysis of the results, a description of modifications to the activities based on the outcomes of your analysis, conclusions, and references. You will work independently but should consult me regularly throughout the semester to make sure you are progressing appropriately and for feedback. The final paper is due on December 9, however, I strongly recommend that you submit a draft before Thanksgiving so that you may incorporate my feedback into a final version.


Undergraduate level grades will be determined as follows:


 

400

Homework Assignments

 

A+

970 and above

 

400

Projects

 

A

930 - 969

 

100 Midterm I

 

A-

900 - 929

 

100

Final (December 11, 12:10-2:00pm)

 

B+

870 - 899

 


 

B

830 - 869

 

1000 Total

 

B-

800 - 829

 



 

C+

770 - 799

Graduate level grades will be determined as follows:

 

C

700 - 769

 

400

Homework Assignments

 

D

600 - 699

 

200

Projects 1 & 4

 

E

below 600


400 Research Paper








1000 Total



Graduate credit will be assigned letter grades only (no plus/minus).




Academic Dishonesty: In the “Student Academic Integrity Policy” manual, ASU defines “’Plagiarism” [as] using another's words, ideas, materials or work without properly acknowledging and documenting the source. Students are responsible for knowing the rules governing the use of another's work or materials and for acknowledging and documenting the source appropriately.”  You can find this definition at:
http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm#definitions
Academic dishonesty, including inappropriate collaboration, will not be tolerated. There are severe sanctions for cheating, plagiarizing and any other form of dishonesty.


Home | Syllabus | Homework | Links | Announcements