MTE 494
/ 598 – Fall 2008
Technology and
Mathematical Visualization
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Numbers 82384 / 87168
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Instructor:
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Dr. Michael Oehrtman
oehrtman@math.asu.edu
480-965-6647
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Office Hours:
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TTh: 12:00-1:30pm
or by appointment
(PSA 645)
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Class Time:
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Tuesday and Thursday, 3:00-4:15pm
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Location:
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PSA 303
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Class Website:
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http://math.asu.edu/~oehrtman/mte494
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Required
Texts: Readings will be made
available on the class website as needed. I also strongly recommend
purchasing a Student e-Membership to the National Council of Teachers
of
Mathematics for $39
here http://nctm.org/benefits-student.aspx
where you will be able to access the Assessment Standards
for
School Mathematics and the Principles and
Standards for School Mathematics among other useful documents.
Course
Description: The course
Technology and Mathematical
Visualization teaches students to use several technological devices and
software packages for exploring mathematics, starting from introductory
skills
and leading to advanced techniques. Particular emphasis is placed on
visualization of mathematical structures and relationships. Lessons and
assignments develop proficiency in using technology in service of two
main
goals:
- exploring
mathematical questions related to secondary content from an
advanced undergraduate perspective and
- designing
effective pedagogical tools
for teaching secondary mathematics content.
The interplay of these two goals is
intended to clarify foundational concepts in the secondary mathematics
curriculum and explore how technology can give insight into those ideas.
Devices and software packages covered during this
course may vary according to class interest. Technology typically
covered includes but is not limited to:
Graphing
Calculators: Low-cost and durable tools for students to
individually perform powerful calculations, algebraic manipulations,
and data analyses. Students learn to use these advanced features and to
effectively leverage graphical output to visualize results, generate
immediate feedback, and engage their classroom in collaborative work
Geometer’s Sketchpad: A
dynamic geometric construction and visualization package. Students
learn to use this software to illustrate and explore geometric
properties and connections between geometry, algebra and calculus and
to create dynamic models of real-world objects and relationships.
Fathom: A dynamic data and
modeling software package. Students learn to generate powerful
visualizations of data, statistical representations and tests, analytic
function models, simulations of probabilistic models, and collection
and analysis of real-time data with sensors. All representations of
data and models are interactive through an intuitive graphic interface
and linked so that changes made in one representation are instantly and
dynamically represented in the others.
Excel: A popular and widely
available spreadsheet package. This program offers powerful data
processing and basic graphic visualization of data with files in a
standard shareable format. Students learn to construct “What-If”
analyses based on key parameters and to implement difference equation
models of complex dynamical systems.
TI Navigator: A wireless
connectivity system for graphing calculators. Students learn to use
this device to enable collaboration on modeling activities and
participatory simulations of dynamic events. Results captured from each
individual student are combined and displayed for the entire
class to make products of student thinking public in a non-threatening
atmosphere.
VPython: An object-oriented
programming language with a real-time 3D graphics module. Students
learn to write programs in this environment to create visualizations of
geometric objects and to model motion and other dynamic events.
Maple, MATLAB, Mathematica:
Computer Algebra Systems (CAS) can perform powerful symbolic and
numerical computations and generate a variety of visual output formats.
In general, extensive tutorials and help systems are available for all
of these devices and software packages. I will expect you to become
proficient in supporting your own learning. Rather than show you how to
do everything in a step-by-step fashion, I will instead focus on
helping get you started on each technology, introducing you to basic
functionality, troubleshooting usage difficulties, introducing useful
tips, and most importantly, guiding our exploration into using these
technologies in mathematics instruction. I am almost always available
by email, so if you get stuck on anything, please feel free to email me
with your questions.
Homework: Weekly assignments will focus on exercises to develop
proficiency with the various technologies covered in class, readings
about research and theory of technology in mathematics instruction,
conceptual analyses of foundational concepts in the secondary
mathematics curriculum, and in-depth explorations of mathematical
problems and structures using technology.
All assignments must be
generated in Word or TEX with proper mathematical typesetting, figures,
tables and graphs.
Projects: You will complete
four projects throughout the course of the semester. Details of each
project will be discussed in class. For each project, you must propose
the details to me in writing and receive approval at least two weeks
before the due date.
- Instructional Design Team
Project: You will partner with one or two other classmates to
develop a technology-mediated lesson for some secondary mathematics
topic.
- In-Depth Mathematical Analysis:
You will use technology to explore some secondary mathematics content
and discover new insights about the underlying structures.
- Instructional Design Individual
Project: You will work on your own to develop a
technology-mediated lesson for some secondary mathematics topic.
- New Software/Device
Presentation: You will demonstrate the features, basic
mechanics, and instructional potential of some technology not
previously covered in class.
Midterm and Final: The midterm and final will assess
understanding of the theory and practice of implementing technology in
instruction, proficiency using specified technology, and mathematical
content. The final will be comprehensive.
Graduate Credit: If you are
taking this course for graduate credit (MTE 598, SLN 87168), you will
not take the midterm and final. Additionally in place of Projects 2 and
3, you will complete an individual research project on the
implementation of a technology-mediated instructional design. You will
need to
speak with
me about ideas for your project and submit a 1-2 page proposal no later
than September 16. Upon approval, you will complete the project during
the course of the semester. The project should involve implementation,
evaluation, and refinement of activities you develop based on the
theoretical and practical foundations of this course. A final report
should include an abstract, an introduction, a review of relevant
research literature, a conceptual analysis of the mathematical content
covered, a description of the instructional activities, report and
analysis of the results, a description of modifications to the
activities based on the outcomes of your analysis, conclusions, and
references. You will work independently but should consult me regularly
throughout the semester to make sure you are progressing appropriately
and for feedback. The final paper is due on December 9, however, I
strongly recommend that you submit a draft before Thanksgiving so that
you may incorporate my feedback into a final version.
| Undergraduate
level grades
will be determined as follows: |
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400
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Homework Assignments
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A+
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970 and above
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400
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Projects
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A
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930 - 969
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100 |
Midterm I |
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A-
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900 - 929
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100 |
Final (December 11, 12:10-2:00pm)
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B+
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870 - 899
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B
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830 - 869
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1000 |
Total |
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B-
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800 - 829
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C+
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770 - 799
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Graduate level grades will be determined as
follows: |
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C
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700 - 769
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400 |
Homework Assignments
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D
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600 - 699
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200 |
Projects 1 & 4
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E
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below 600
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400 |
Research Paper |
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1000 |
Total |
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Graduate
credit will be assigned letter grades only (no plus/minus).
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Academic Dishonesty: In the
“Student Academic Integrity Policy” manual, ASU defines “’Plagiarism”
[as] using another's words, ideas, materials or work without properly
acknowledging and documenting the source. Students are responsible for
knowing the rules governing the use of another's work or materials and
for acknowledging and documenting the source appropriately.” You
can find this definition at:
http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity.htm#definitions
Academic dishonesty, including inappropriate collaboration, will not be
tolerated. There are severe sanctions for cheating, plagiarizing and
any other form of dishonesty.